James Ball
Generalist 3D/2D Artist @ Cat Daddy Games
Seattle, United States
Summary
Environment Artist in the video games industry for over a decade and a half, creating concepts, models, textures, and level layouts for a wide variety of projects.
Skills
3D ModelingTexturingPrototypingEnvironment Concept Art/DesignLevel LayoutDigital PaintingHand painted texturesLevel ManagementPBR TexturingTexture Baking
Software proficiency

3ds Max

Blender

Maya

Photoshop

Substance 3D Painter

Substance 3D Designer

Unreal Engine

ZBrush

World Machine

3D Coat

Substance 3D Modeler
Productions
Video Game
Battletech
Year
2018
Role
Sr. Environment Artist
Company
Harebrained Schemes
Video Game
Hob
Year
2022
Role
Environment Artist
Company
Runic Games
Experience
Environment Artist at Runic Games
Seattle, United States of America
Modeled and textured a variety of environment art assets and major set pieces for the Runic Games project "Hob."
2D/3D Artist at Freelance
Boulder, CO, United States of America
Created illustrations, concept art, 3D models and textures for a number of clients, including:
Disruptor Beam
Rotary Games
The Fullbright Company
Environment Artist/Scene Coordinator at Harmonix Music Systems
Cambridge, MA, United States of America
August 2012 - December 2013
Created concepts, models, textures and level layouts to help prototype gameplay ideas for an unannounced project.
On Fantasia: Music Evolved I worked on and oversaw the development of several levels from initial layout through final art lock.
Principal Worldbuilder/Environment Artist at 38 Studios
Maynard, MA then Providence, RI, United States of America
Created environment art for and ran a team of 2 to 3 Environment Artists creating open world zones for the stylized MMO, Kingdoms of Amalur.
Environment Artist at Destineer Studios/Atomic Games
Raleigh, Nc, United States of America
November 2006 - August 2009
Created concepts for, modeled, and textured buildings, props, and vegetation for a PC and console project entitled Six Days In Fallujah.