James Ball
James Ball
Generalist 3D/2D Artist @ Cat Daddy Games
Seattle, United States

Summary

Environment Artist in the video games industry for over a decade and a half, creating concepts, models, textures, and level layouts for a wide variety of projects.

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Skills

3D ModelingTexturingPrototypingEnvironment Concept Art/DesignLevel LayoutDigital PaintingHand painted texturesLevel ManagementPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
World Machine
World Machine
3D Coat
3D Coat
Substance 3D Modeler
Substance 3D Modeler

Productions

    • Video Game
      NBA 2K Mobile
    • Year
      2018
    • Role
      Generalist Artist, Card Art, UI Art
    • Company
      Cat Daddy Games
    • Video Game
      WWE Supercard
    • Year
      2014
    • Role
      Generalist Artist, Card Art, UI Art
    • Company
      Cat Daddy Games
    • Video Game
      Battletech
    • Year
      2018
    • Role
      Sr. Environment Artist
    • Company
      Harebrained Schemes
    • Video Game
      Hob
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Runic Games
    • Video Game
      Fantasia: Music Evolved
    • Year
      2014
    • Role
      Environment Artist/Scene Coordinator
    • Company
      Harmonix Music Systems
    • Video Game
      Kingdoms of Amalur
    • Year
      2012
    • Role
      Environment Artist, Principal Worldbuilder
    • Company
      38 Studios
    • Video Game
      Six Days in Fallujah
    • Year
      2009
    • Role
      Environment Artist
    • Company
      Destineer Studios/Atomic Games

Experience

  • Environment Artist at Runic Games
    Seattle, United States of America
    June 2016 - Present

    Modeled and textured a variety of environment art assets and major set pieces for the Runic Games project "Hob."

  • 2D/3D Artist at Freelance
    Boulder, CO, United States of America
    December 2013 - Present

    Created illustrations, concept art, 3D models and textures for a number of clients, including:

    Disruptor Beam

    Rotary Games

    The Fullbright Company

  • Environment Artist/Scene Coordinator at Harmonix Music Systems
    Cambridge, MA, United States of America
    August 2012 - December 2013

    Created concepts, models, textures and level layouts to help prototype gameplay ideas for an unannounced project.

    On Fantasia: Music Evolved I worked on and oversaw the development of several levels from initial layout through final art lock.

  • Principal Worldbuilder/Environment Artist at 38 Studios
    Maynard, MA then Providence, RI, United States of America
    May 2010 - May 2012

    Created environment art for and ran a team of 2 to 3 Environment Artists creating open world zones for the stylized MMO, Kingdoms of Amalur.

  • Environment Artist at Destineer Studios/Atomic Games
    Raleigh, Nc, United States of America
    November 2006 - August 2009

    Created concepts for, modeled, and textured buildings, props, and vegetation for a PC and console project entitled Six Days In Fallujah.