Deep Space 9

Deep Space 9 model and textures I created for Disruptor Beam's "Star Trek: Timelines" game. The Sketchfab model is untextured because Disruptor Beam used a proprietary shader for their ships in game that required a unique texturing/UV/vertex color workflow. There is extra geometry added to the model to support baking ambient occlusion and lighting into the vertex color channels as well.

Deep Space 9 model I created for Disruptor Beam's "Star Trek: Timelines" game.