Project: Farstar

An environment I've been building up from scratch in Unreal 4. Modeling was done in 3D Studio Max and ZBrush with texturing done primarily in Substance Designer for both the models and the terrain. The skybox cubemap was created using Spacescape and the nebula, stars, and other atmospheric elements were added using planes with additive shaders.

A view from my "Project Farstar" environment in Unreal 4

A view from my "Project Farstar" environment in Unreal 4

A view from my "Project Farstar" environment in Unreal 4

A view from my "Project Farstar" environment in Unreal 4

A view from my "Project Farstar" environment in Unreal 4

A view from my "Project Farstar" environment in Unreal 4

A view from my "Project Farstar" environment in Unreal 4

A view from my "Project Farstar" environment in Unreal 4

Main Statue Element

Main Boulder asset

Smooth sand terrain material, created in Substance Designer

Smooth sand terrain material, created in Substance Designer

Rippled sand terrain material, created in Substance Designer

Rippled sand terrain material, created in Substance Designer

Overview shot from the Unreal 4 Editor

Overview shot from the Unreal 4 Editor

Overview shot from the Unreal 4 Editor

Overview shot from the Unreal 4 Editor